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[UPDATE] In-field animations fix

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Description


Updated 29/6/2015 - Hoping this to be the last update, everything is fixed now.
Changelog:
*Added settings for select the animations you want to be fixed.

Updated 28/6/2015
Changelog:
*Fixed minors bugs
*Fixed also the animations over the character head when moving: sta.sh/02d67tfna6t

I was working in Essentials BW V3.1 when I saw this. It's not really a bug since animations weren't programmed to have a z priority in map. I've made this little fix for that.
If you still don't know what this script does, the script fix this:
sta.sh/014expmdwox8
You'll see how the animations will have a z priority now and they will be behind some tiles (just like the characters)
I've tested it in Essentials V15 and V13.  Please, let me know if you get an error.

Download: pokemonfangames.com/script.php…

How to install
Copy and paste the script above main.
Image size
468x350px 42.13 KB
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Comments45
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Wolfang62's avatar
Hello! please can you check?

[Pokémon Essentials version 17.2]
Exception: ArgumentError
Message: wrong number of arguments(5 for 4)
PField_Field:341:in `addUserAnimation'
PField_Field:341
PField_Field:336:in `call'
EventHandlers:54:in `trigger'
EventHandlers:49:in `each'
EventHandlers:49:in `trigger'
Game_Character:278:in `update_move'
Game_Character:227:in `update'
Game_Player:427:in `update_old'
Game_Player_Visuals:71:in `follow_update'